A quick introduction to the ring buffer data structure
This post presents the Ring Buffer data structure, showing a possible implementation in C++ using templates.
Ring buffers (also known as circular buffers) are fixed-size buffers that works as if the memory were contiguous and circular.
The data inside the ring buffer are delimited by two pointers that are adjusted when a new data is generated or an existing data is consumed. In particular the tail pointer advances when a new data is added and the head pointer advances when an old data is consumed. If one of the pointers reaches the end of the buffer, it wraps around to the beginning.
Ring buffers are often used as fixed-sized queues in embedded systems, where static data storage methods are preferred. A common use case is when data are generated and consumed at different rates, so that the most recent data are always consumed.
This post presents a Ring Buffer implemented in C++ using templates.
Interface
The data structure provides API to put elements into the buffer and get elements from the buffer, to know if the buffer is full or empty and to know the size and capacity of the buffer.
template <class T>
class RingBuffer {
using DataPtr = std::unique_ptr<T[], std::function<void(T*)>>;
public:
RingBuffer(size_t size);
~RingBuffer();
RingBuffer(const RingBuffer& src);
RingBuffer& operator= (const RingBuffer& rhs);
RingBuffer(RingBuffer&& rhs);
RingBuffer& operator =(RingBuffer&& rhs);
bool empty() const;
bool full() const;
void put(const T& item);
T get();
size_t capacity() const;
size_t size() const;
private:
std::mutex mMutex;
size_t mHead = 0;
size_t mTail = 0;
size_t mCapacity;
std::function<void(T*)> deleter = [](T *m){ operator delete(m);};
DataPtr mData;
};
The implementation has the following features:
- the data structure is move copyable and assignable;
- only used elements are instantiated, using the placement new operator;
- the memory is managed through the std::unique_ptr smart pointer to make easier the destructor and the move operators definition;
- the data structure is thread-safe.
Construction and Destruction
The constructor allocates the raw memory for the Ring Buffer using the operator new and sets the buffer capacity. The new operator allocates the memory necessary to store a number of elements equal to the buffer capacity.
Actually, the allocated memory is one slot more than the requested capacity in order to detect the full/empty states of the buffer with the head/tail pointers, without any additional logic and member variables.
RingBuffer(size_t size) :
mCapacity(size+1),
mData(static_cast<T*>(operator new ((size+1)*sizeof(T))), deleter)
{
}
Since the element are instantiated using placement new, every element remaining in the buffer is manually destroyed calling its destructor. This is quite interesting, because the use of placement new it's probably one of the few cases where it makes sense to calling the destructor explicitly.
~RingBuffer()
{
if (mData != nullptr)
{
// Destroy all elements in buffer
for (std::size_t i = mHead; i != mTail; i = (i + 1) % mCapacity)
{
mData[i].~T();
}
}
}
The raw memory for the ring buffer is implicitly deallocated by the std::unique_ptr smart pointer that invokes the deleter function specified as argument.
The use of a custom deleter function it`s necessary because the smart pointer holds an array of elements of type T, while the constructor allocated raw memory. Without the custom deleter, the smart pointer would have tried to call delete[] on such arrays causing an undefined behavior.
Full and Empty states
The head pointer is used to identify the slot with the older element in the buffer, while the tail pointer is used to identify the slot where to store the next produced element.
According to this, the empty state is detected checking the equality between the head and tail pointers, while the full state is detected checking that increasing the tail pointer (modulo the capacity) make it equal to the head pointer.
bool empty() const
{
//if head and tail are equal the container is empty
return (mHead == mTail);
}
bool full() const
{
//If tail is ahead the head by 1 the container is full
return (mHead == ((mTail+1)%mCapacity));
}
Size and Capacity
The size of the Ring Buffer corresponds to the number of stored elements, while its capacity corresponds to the maximum number of elements that can be stored.
size_t capacity() const
{
return mCapacity;
}
size_t size() const
{
return (mTail >= mHead) ? (mTail - mHead) : (mCapacity - mHead + mTail);
}
Insert and Remove elements
Adding and removing elements from the ring buffer requires to modify the head and tail pointers. A new element is inserted at the current tail location, advancing then the tail by one (modulo the buffer capacity).
If the buffer is full, it is also necessary to advance the head property in order to preserve the conditions used to verify the empty and full states. When removing an element, the element at the current head location is returned, advancing then the head by one (modulo the buffer capacity).
If the buffer is empty, an empty value is returned.
void put(const T& item)
{
std::lock_guard<std::mutex> lock(mMutex);
if (full()) mHead = (mHead+1) % mCapacity;
new(mData.get() + mTail) T(item);
mTail = (mTail+1) % mCapacity;
}
T get()
{
std::lock_guard<std::mutex> lock(mMutex);
if(empty())
{
return T();
}
//Read mData and advance the head
auto ret = mData[mHead];
mData[mHead].~T();
mHead = (mHead+1) % mCapacity;
return ret;
}
Conclusion
The complete Ring Buffer implementation can be found in my Github repository included unit tests using the Google C++ test framework.
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